Its close, you do need to have a UIComponent wrapper to add the Sprite to, and then add the UIComponent to the application.
So what you had there (but make sure you actually do new UIComponent() ) And finish with addChild(uic); Gk. Gregor Kiddie Senior Developer INPS Tel: 01382 564343 Registered address: The Bread Factory, 1a Broughton Street, London SW8 3QJ Registered Number: 1788577 Registered in the UK Visit our Internet Web site at www.inps.co.uk <blocked::http://www.inps.co.uk/> The information in this internet email is confidential and is intended solely for the addressee. Access, copying or re-use of information in it by anyone else is not authorised. Any views or opinions presented are solely those of the author and do not necessarily represent those of INPS or any of its affiliates. If you are not the intended recipient please contact is.helpd...@inps.co.uk ________________________________ From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of annelie2008 Sent: 29 January 2009 14:27 To: flexcoders@yahoogroups.com Subject: [flexcoders] Re: newbie question - call to actionscript class I tried addChild(notes); but that threw an error (Error #1034: Type Coercion failed: cannot convert test::drawno...@7218ca1 to mx.core.IUIComponent.). I googled a bit and it seems like you have to make it into a UIComponent first. I tried this: var uic:UIComponent = new UIComponent; uic.addChild(notes); This doesn't do anything though, so maybe my actionscript code is wrong. I thought notes would be a Sprite, but maybe I need to do something more? Here's the actionscript class: