ok, duh!!!  mouseChildren = false did the trick.

--- In flexcoders@yahoogroups.com, claudiu ursica <the_bran...@...> wrote:
>
> In theory you should be able to child.addEventListener(MouseEvent.click, 
> handler) after doing 
> 
> sprite.addChild(child), so you use the child for listening instead of the 
> parent sprite...
> 
> He child should be able to handle the clicks ...
> 
> HTH,
> Claudiu
> 
> 
> 
> 
> ________________________________
> From: flexaustin <flexaus...@...>
> To: flexcoders@yahoogroups.com
> Sent: Monday, March 9, 2009 8:03:18 AM
> Subject: [flexcoders] Sprite doubleclick
> 
> 
> So if you have a sprite, say a circle in shape, and assign a doubleclick 
> event handler to it.  Then you add a child to the circle sprite, thus 
> covering up the circle sprite. How do you get the the top sprite to allow the 
> underneath (circle sprite) to hear the doubleclick?
> 
> I have set doubleclick enabled for both, but I think the issue is the top 
> sprite is not letting the lower sprite hear anything?
> 
> TIA, J
>


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