ok, duh!!! mouseChildren = false did the trick.
--- In flexcoders@yahoogroups.com, claudiu ursica <the_bran...@...> wrote: > > In theory you should be able to child.addEventListener(MouseEvent.click, > handler) after doing > > sprite.addChild(child), so you use the child for listening instead of the > parent sprite... > > He child should be able to handle the clicks ... > > HTH, > Claudiu > > > > > ________________________________ > From: flexaustin <flexaus...@...> > To: flexcoders@yahoogroups.com > Sent: Monday, March 9, 2009 8:03:18 AM > Subject: [flexcoders] Sprite doubleclick > > > So if you have a sprite, say a circle in shape, and assign a doubleclick > event handler to it. Then you add a child to the circle sprite, thus > covering up the circle sprite. How do you get the the top sprite to allow the > underneath (circle sprite) to hear the doubleclick? > > I have set doubleclick enabled for both, but I think the issue is the top > sprite is not letting the lower sprite hear anything? > > TIA, J >