Alex,

I tried this with Flex 2.01 and it did not work properly. Still the same 
number. The updated code looks like:

currentNum += thisAmount;
                                
lblNumber.text = String(currentNum);
this.validateNow();

Still get a grid of the same initial value.

Rich


--- In flexcoders@yahoogroups.com, Alex Harui <aha...@...> wrote:
>
> Try calling validateNow() before taking the snapshot
> 
> Alex Harui
> Flex SDK Developer
> Adobe Systems Inc.<http://www.adobe.com/>
> Blog: http://blogs.adobe.com/aharui
> 
> From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On 
> Behalf Of richmcgillicuddy
> Sent: Saturday, July 11, 2009 6:53 PM
> To: flexcoders@yahoogroups.com
> Subject: [flexcoders] Catching graphics update on UIComponent
> 
> 
> 
> 
> 
> I have a UIComponent that is a component made up of a label and a background 
> image. I am running a loop to update the component, change the label and copy 
> the resulting bitmap to a standard image. My result is that I get the image 
> without any updates. The add function just pushes the counter of the label up 
> 1 and updates the .text field of the label. The code looks like...
> 
> I know invalidatedisplaylist just adds a flag to a future update but how 
> should this be built.
> 
> var curX :int = 10;
> var curY : int = 70;
> var anImage : Image;
> var imageBitmapData:BitmapData ;
> 
> while (curY < this.height) {
> bbMain.add(1);
> if (curX < this.width) {
> curX += 60;
> } else {
> curY += 60;
> curX = 10;
> }
> this.invalidateDisplayList();
> // Copy into new image
> anImage = new Image();
> anImage.width = 54
> anImage.height = 54;
> anImage.x = curX;
> anImage.y = curY;
> this.addChild(anImage);
> 
> imageBitmapData = ImageSnapshot.captureBitmapData(bbMain);
> anImage.source = new Bitmap(imageBitmapData);
> }
>


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