Brilliant support!

I did hope to do it like this, by instantiating an instance of my 
previous main document class within  ![CDATA[ tags but that didn't work
I will try these out in the next couple of days.
I also downloaded the AIR help file you pointed me to.

Thank you.

John

Michael wrote:
> John,
>
> Though your code is in ActionScript, you should just be able to use the MXML 
> WindowedApplication tag just at the very top-level, and initialize your main 
> ActionScript UI within an <mx:Script> tag.
>
> Something like:
>
> <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml"; 
>   applicationComplete="init();">
>       <mx:Script>
>               <![CDATA[
>                       private function init():void
>                       {
>                               // Fire up all your AS stuff here
>                       }
>               ]]>
>       </mx:Script>
> </mx:WindowedApplication>
>
>
> Finally, I left out a step (4) in my previous message.  Steps 1-3 are 
> sufficient to run your AIR app in the debugger, but to distribute your AIR 
> application you typically need to generate and sign a .air file.  Flex 
> Builder can do that; from the raw SDK, you should check out the adt tool.
>
> Hope this helps,
> Michael Portuesi
>
>
> --- In flexcoders@yahoogroups.com, John McCormack <j...@...> wrote:
>   
>> Thanks Michael,
>>
>> I will give this a try.
>>
>> Currently, within FB3 I can create an AIR project and it does these 
>> things for me but the output is structured similarly to a Flex project 
>> but my projects are ActionScript projects built within FB3 and so the 
>> conversion isn't quite the same.
>>
>> Perhaps I should be looking to convert from AcitionScript to Flex as an 
>> intermediate step: by minimizing the mxml and calling my main Document 
>> Class from the main mxml class and then modify that for AIR.
>>
>> It's annoying because from within Flash Prof. I can publish as AIR, but 
>> that's a conversion step backwards.
>>
>> John
>>
>>
>> Michael wrote:
>>     
>>> John,
>>>
>>> You can convert your Flex project to an AIR application pretty easily.  
>>> There's three basic steps involved:
>>>
>>> 1) Your application should be declared as inheriting from 
>>> WindowedApplication, rather than Application in your main myapp.mxml file.
>>>
>>> <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml"; xmlns="*">
>>>
>>> <!-- declaration of your app top-level fixtures goes here -->
>>>
>>> </mx:WindowedApplication>
>>>
>>> 2) Create an AIR app descriptor file. Here's an example.  Name it 
>>> myapp-app.xml and place in the same folder as your main myapp.mxml file. 
>>>
>>> <?xml version="1.0" encoding="UTF-8"?>
>>> <application xmlns="http://ns.adobe.com/air/application/1.5.1";>
>>>     <id>com.myapp.tester</id>
>>>     <version>0.1</version>
>>>     <filename>tester</filename>
>>>     <name>FlexUnit Test Runner</name>
>>>     <initialWindow>
>>>             <content>tester.swf</content>
>>>             <visible>true</visible>
>>>             <systemChrome>standard</systemChrome>
>>>             <transparent>false</transparent>
>>>             <width>1024</width>
>>>             <height>768</height>
>>>     </initialWindow>
>>> </application>
>>>
>>> There is detailed documentation on the AIR app descriptor format on the 
>>> Adobe site:
>>>
>>> http://help.adobe.com/en_US/AIR/1.5/devappsflex/WS5b3ccc516d4fbf351e63e3d118666ade46-7ff1.html
>>>
>>> 3) Use the AIR MXML compiler (amxmlc rather than mxmlc) in your build 
>>> scripts.  If you're using Flex Builder, you can add an AIR Project Builder 
>>> to your in the Project Properties > Builders pane.
>>>
>>> That should be enough to get you started.  Good luck.
>>>
>>> Michael Portuesi
>>>
>>>
>>> --- In flexcoders@yahoogroups.com, John McCormack <john@> wrote:
>>>   
>>>       
>>>> Is there any easy way to publish a Flex ActionScript Project as an AIR 
>>>> file.
>>>> This project, by its nature, has no mxml tags.
>>>>
>>>> John
>>>>
>>>>     
>>>>         
>>>
>>>
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>>>
>>>
>>>
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