No you can do it at runtime but you must make a bitmap from the png first. Take 
a look at the code below or see a live example here 
http://www.chill-mode.com/flex_examples/smoothing/Smoothing.html view source is 
enabled.

<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"; layout="absolute" 
creationComplete="zoomer.play([image]);">
    <mx:Script>
        <![CDATA[
            private function smoothImage(event:Event):void
            {
                //Create a new bitmap with smoothing from the original image
                var smoothData:BitmapData = new BitmapData(image.width, 
image.height, true, 0x00FFFFFF);
                smoothData.draw(image.content as Bitmap);
                
                var smoothImage:Bitmap = new Bitmap(smoothData, "auto", true);
                
                image.source = smoothImage;
            }
        ]]>
    </mx:Script>
    <mx:Sequence id="zoomer" repeatCount="0">
        <mx:Zoom zoomHeightFrom="1.0" zoomHeightTo="2.0" zoomWidthFrom="1.0" 
zoomWidthTo="2.0" duration="3000"/>
        <mx:Zoom zoomHeightFrom="2.0" zoomHeightTo="1.0" zoomWidthFrom="2.0" 
zoomWidthTo="1.0" duration="3000"/>
    </mx:Sequence>
    
    <mx:Button label="smooth image" click="smoothImage(event);" />
    <mx:Image id="image" source="@Embed(source='tranparent.png')"  x="319.5" 
y="173"/>
</mx:Application>





--- In flexcoders@yahoogroups.com, Greg Hess <flexeff...@...> wrote:
>
> Thanks very much for your reply.
> 
> I suspected smoothing too and tried using a SmothImage class we use for
> resizing external JPG's, however it did not help.
> 
> If I understand correctly the smoothing of the PNG would need to be
> performed when creating the graphic, not at runtime
> in Flash, is this correct?
> 
> 
> 
> On Fri, Oct 2, 2009 at 1:04 PM, ag_rcuren <robert.vancuren...@...>wrote:
> 
> >
> >
> > Smoothing should solve your problem. I have done a very similar thing and
> > by smoothing the images it fixed the pixelization.
> >
> > You may have to create a new Bitmap from the image and set that Bitmap's
> > smoothing to true. I do not believe you can directly smooth a .png image I
> > think smoothing only applies to bitmaps.
> >
> >
> > --- In flexcoders@yahoogroups.com <flexcoders%40yahoogroups.com>, Greg
> > Hess <flexeffect@> wrote:
> > >
> > > Hi All,
> > >
> > > I am trying to apply a roll over/out resize or zoom effect on a Button
> > > with graphical skins. When the mouse is over the image I want it to
> > > grow and shrink on exit(currently using roll over/out events). My png
> > > skins are transparent and have round shapes, when I resize/zoom up or
> > > down the image quality is poor and shows pixelization on the round
> > > edges.
> > >
> > > I have tried swapping the images (large vs small) when the effects end
> > > but it feels clunky. I have tried using a straight image vs a button
> > > component but get the same result. I also tried just specifying the
> > > large image as the over, down skins and applying a resize effect to
> > > the button but it also is clunky. Cache as bitmap, smoothing, maintain
> > > aspect ratio, scale content seem to have no effect on my resizing of
> > > these transparent pngs.
> > >
> > > Not sure what I am doing wrong, any help is much appreciated.
> > >
> > > Thanks,
> > >
> > > Greg
> > >
> >
> >  
> >
>


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