However getting your (non-game) app to run in the amount of memory typically 
available on a mobile devices is something else again :)

--- In flexcoders@yahoogroups.com, Tom Chiverton <tom.chiver...@...> wrote:
>
> http://www.theregister.co.uk/2009/10/05/new_flash/
> 
> Woo hoo !
> -- 
> Helping to paradigmatically accelerate efficient distributed error-free 
> ubiquitous users as part of the IT team of the year, '09 and '08
> 
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