Well put, Gregor. It does in fact seem that Apple is treated as more important than it really is, in terms of market share. Give that to their marketing and the support of fanatical fan boys and tech pundits. Just heard an ad last night for a Netbook touting that it's "Flash Enabled" - its possible that Apple's strategy of exclusion might backfire. It certainly seems silly on Apple's part to limit apps because of the source. That's like saying we only want e-books for our device that were written using a specific word processor.
Jeff ________________________________ From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of Gregor Kiddie Sent: Monday, April 12, 2010 6:53 AM To: flexcoders@yahoogroups.com Subject: RE: [flexcoders] Re: With the latest eula agreement from Apple Doesn't matter, the wording doesn't mention XCode, just the languages it's originally written in. They'll still be fine though, Apple is free to ignore the agreement when it suits them, and they aren't going to cut off Unity. They'll just reject anything written for Flash / DotNet. At the end of the day, Apple get a disproportionate amount of media coverage to their actual market share. Apple blocking the iPhone is annoying, but we still have the market leader (RIM), Android, etc. Flash Player 10.1 will end up on more devices than the whole iPhone install base. I'd rather call myself a mobile developer than restrict myself to being an iPhone developer, and that hasn't changed. Gk. From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of Tom Chiverton Sent: 12 April 2010 10:21 To: flexcoders@yahoogroups.com Subject: Re: [flexcoders] Re: With the latest eula agreement from Apple On Friday 09 Apr 2010, Battershall, Jeff wrote: > Reportedly Unity 3D was told that this new EULA would not apply to them, > yet on the face of it, it should. Doesn't Unity work by using a real Xcode project ? Unlike CS5...