That amounts to open sourcing the player, as anyone could take a look at the XCode project (or reverse engineer the player from it), which is a no-no from Adobe's perspective. Turning the player into ARM code was about the only way they could get round the licensing problems associated with the player.
Gk. From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of valdhor Sent: 13 April 2010 15:15 To: flexcoders@yahoogroups.com Subject: [flexcoders] Re: With the latest eula agreement from Apple Yes, I know that. What I was suggesting is that Adobe change the output from ARM code to to an XCode project. Wouldn't that get around the new Apple agreement?