That amounts to open sourcing the player, as anyone could take a look at
the XCode project (or reverse engineer the player from it), which is a
no-no from Adobe's perspective. Turning the player into ARM code was
about the only way they could get round the licensing problems
associated with the player.

 

Gk.

 

From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On
Behalf Of valdhor
Sent: 13 April 2010 15:15
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: With the latest eula agreement from Apple

 

  

Yes, I know that.

What I was suggesting is that Adobe change the output from ARM code to
to an XCode project. Wouldn't that get around the new Apple agreement?




 

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