Hey Alex,
Looks like I'm ignorant here. First, yeah, that was the only thing the trace
spit out. Secondly, I have never implemented the external stylesheet with
embeds other than stuff in our SWF -- so, it sounded right in my head when I
said it. (and the SWF is all artsy and stuff. My home has white walls for
reason...). It looks like I am getting a sprite from the generated code,
right? (paths changed, but you get the idea):
package
{
import mx.core.SpriteAsset;
import flash.display.DisplayObject;
[ExcludeClass]
[Embed(_resolvedSource="/opt2/stuff/Platform/stylesheets/commonV5.1/skins.swf",
source="/opt2/stuff/Platform/stylesheets/commonV5.1/skins.swf",
symbol="cursor_move", original="commonV5.1/skins.swf", _line="3665",
_file="/opt2/development/stuff/Platform/stylesheets/myskins2.css")]
public class myskins2__embed_css_commonV5_1_skins_swf_cursor_move_2116628543
extends mx.core.SpriteAsset
{
public function
myskins2__embed_css_commonV5_1_skins_swf_cursor_move_2116628543()
{
super();
}
public var hour_hand:flash.display.DisplayObject;
public var minute_hand:flash.display.DisplayObject;
}
}
I'm looking to render whatever this embed is to a UIComponent -- I wanted a
BitmapData because I was just going to use fillBitmap and render it directly
without having to have an additional child in the way -- like I would with a
canvas and a background-image. Is there a way to do this?
--- In [email protected], Alex Harui <aharui@...> wrote:
>
> Hey, your changing your story. First it was embedded PNGs and now it is SWF
> assets. SWF assets do not have to be Bitmaps. They could be Sprites,
> MovieClips, etc.
>
> I'm surprised that ObjectUtil.toString only showed one line of output. Or
> did the forum software cut it off? Maybe try describeType instead, or use
> the –keep-generated-actionscript MXMLC option and see what it used for that
> asset in the SWF. I'm trying to see what the base classes are for the embed.
>
> -Alex