I have had this happen to. It's a bug with the FocusManager and I ope they fixed it for the final release!
I doubt there is anything you can do other than don't push the tab key. :)
Basically, the player is trying to access a child object that is not the child object of the calling DisplayObject. I forget what this had to do with when I got the erorror.
What are you tabbing between when it happens?
Peace, Mike
On 6/15/06, Pat Buchanan <[EMAIL PROTECTED]> wrote:
Hello all!
I'm experiencing runtime error # 2025 (The supplied DisplayObject must be a child of the caller). I have not been able to solve the problem, but I have a demo tomorrow and do not want to have the error pop up and have to click the "dismiss all" button. This may even be a Flex 2 beta problem, but I have not been able to track it down.
It happens when I push the Tab key.
Is there a way to handle/capture/mute the runtime error message, just until I can figure out the bug???
Thanks!
-Pat
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- Re: [flexcoders] How to capture/handle runtime errors? Michael Schmalle
- Re: [flexcoders] How to capture/handle runtime error... Michael Schmalle
- Re: [flexcoders] How to capture/handle runtime error... Jeremy Lu
- RE: [flexcoders] How to capture/handle runtime error... Jason Szeto
- Re: [flexcoders] How to capture/handle runtime e... Pat Buchanan
- Re: [flexcoders] How to capture/handle runtime error... Michael Schmalle
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