Ok, since this is still going. :)

Mike, would you also apply the same reasoning for using filters on 
symbols, text and images, in Flash 8?  Or, is a Flex swf different?

-TH

--- In flexcoders@yahoogroups.com, "Michael Schmalle" 
<[EMAIL PROTECTED]> wrote:
>
> hehe,
> 
> I just have to keep replying to this because I am bored.
> 
> Fancy math; I don't know what you consider fancy math but, since 
you 'know'
> what I am talking about.. you have also looked into the AS3 class 
Flex
> right? You see those loops, there is fancy math, just becasue it 
dosn't have
> a bitwise operator in it dosn't mean it's not fancy Math, 
Exponentialy
> multiply those loops with all containers in your app, then add 
bitmap
> cahcing, you will soon see when they decided to use the native 
vecotrs over
> bitmap filters.
> 
> done
> 
> Peace, Mike
> 
> On 6/30/06, Michael Schmalle <[EMAIL PROTECTED]> wrote:
> >
> > By the way, when I am talking about math, I am also speaking of 
the
> > Players bitmap caching alogorithms(fancy math)... I hope you get 
your
> > question answered.
> >
> > Peace, Mike
> >
> > On 6/30/06, Michael Schmalle <[EMAIL PROTECTED]> wrote:
> > >
> > > Ok, well I heard it from the engineers mouth right in front of 
my face.
> > > So, I hope an engineer tells you instead of me.
> > >
> > > Peace, Mike
> > >
> > >
> > > On 6/30/06, hank williams < [EMAIL PROTECTED]> wrote:
> > > >
> > > >    That may have been their reasoning (I'd like to hear it 
from them)
> > > > but I dont buy that the logic (not really much math) 
involved in calculating
> > > > container positioning would interact with filters much. By 
any reasonable
> > > > measure, there is not much fancy math in flex. And the 
logic, while cool, is
> > > > not exactly taxing to the cpu, particularly in the new 10x 
VM.
> > > >
> > > > Hank
> > > >
> > > > On 6/30/06, Michael Schmalle <[EMAIL PROTECTED]> wrote:
> > > >
> > > > >  Ha,
> > > > >
> > > > > The only reason they 'don't' use this stuff for containers 
is the
> > > > > layout algos and they wanted to squeeze every bit of 
performance from the
> > > > > player when rendering the containers.
> > > > >
> > > > > You have to look at it this way, containers are Flex, they 
hold
> > > > > everything and having filters on these things would slow 
down the players
> > > > > rendering.
> > > > >
> > > > > Use them for animation, Flex containers are not animation 
they are
> > > > > logical mass amounts of mathematical checks and balances. 
You want every bit
> > > > > of cpu power to make it look like os containers.
> > > > >
> > > > > Peace, Mike
> > > > >
> > > > > On 6/30/06, Tim Hoff < [EMAIL PROTECTED]> wrote:
> > > > >
> > > > > >    Thanks for the tip Mike. Without digging into the 
API's, for
> > > > > > what
> > > > > > appears to be something simple (like this), there's no 
way for the
> > > > > >
> > > > > > average developer to know these things.
> > > > > >
> > > > > > -TH
> > > > > >
> > > > > > --- In flexcoders@yahoogroups.com <flexcoders%
40yahoogroups.com>,
> > > > > > "hank williams" <hank777@>
> > > > > >
> > > > > > wrote:
> > > > > > >
> > > > > > > Hmm...
> > > > > > >
> > > > > > > Doesnt make much sense. They encourage using filters 
in flash
> > > > > > for
> > > > > > animation
> > > > > > > and effects but its too slow for a static flex 
container?
> > > > > > >
> > > > > > > It seems to me if performance is an issue flex is the 
last place
> > > > > >
> > > > > > that that
> > > > > > > would be of concern since there is little animation. I 
dont get
> > > > > > how this
> > > > > > > would be a serious impediment for most flex users.
> > > > > > >
> > > > > > > Hank
> > > > > > >
> > > > > > > On 6/30/06, Michael Schmalle <teoti.graphix@> wrote:
> > > > > > > >
> > > > > > > > > The following method gives you a little more 
control over
> > > > > > drop
> > > > > > shadow
> > > > > > > > than the shadow style properties
> > > > > > > >
> > > > > > > > There is a reason they didn't use the DropShadow 
filter for
> > > > > > panels and
> > > > > > > > containers. It is VERY expensive on processing. If 
you are not
> > > > > >
> > > > > > worried about
> > > > > > > > that then it dosn't matter.
> > > > > > > >
> > > > > > > > That is why the dropShadow style is actually a 
programmatic
> > > > > > skin
> > > > > > shape.
> > > > > > > >
> > > > > > > > Peace, Mike
> > > > > > > >
> > > > > > > > On 6/30/06, hank williams <hank777@> wrote:
> > > > > > > > >
> > > > > > > > > Thanks Tim. That is EXACTLY what I was looking 
for. That is
> > > > > > so cool.
> > > > > > > > >
> > > > > > > > > Hank
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > On 6/30/06, Tim Hoff <TimHoff@ > wrote:
> > > > > > > > > >
> > > > > > > > > > Hi Hank,
> > > > > > > > > >
> > > > > > > > > > You can use any of the available Flash filters, 
for simple
> > > > > > > > > > control/container skinning, by setting the 
filters
> > > > > > property. The
> > > > > > > > > > following method gives you a little more control 
over drop
> > > > > >
> > > > > > shadow than the
> > > > > > > > > > shadow style properties. Check the docs for the 
syntax of
> > > > > > the other
> > > > > > > > > > available filters.
> > > > > > > > > >
> > > > > > > > > > -TH
> > > > > > > > > >
> > > > > > > > > > <mx:Script>
> > > > > > > > > > <![CDATA[
> > > > > > > > > >
> > > > > > > > > > import flash.filters.*;
> > > > > > > > > > private var dropShadowFilter:Array=new Array(new
> > > > > > > > > > DropShadowFilter(3,45,0x000000,.6));
> > > > > > > > > >
> > > > > > > > > > ]]>
> > > > > > > > > > </mx:Script>
> > > > > > > > > >
> > > > > > > > > > <mx:Panel filters="{dropShadowFilter}"/>
> > > > > > > > > >
> > > > > > > > > > --- In flexcoders@yahoogroups.com<flexcoders%
40yahoogroups.com>,
> > > > > > "Michael Schmalle"
> > > > > > <teoti.graphix@>
> > > > > > > > > > wrote:
> > > > > > > > > > >
> > > > > > > > > > > I would sayif you know what you are going 
after,
> > > > > > > > > > >
> > > > > > > > > > > EVERYTHING in Flex can be skinned with your 
custom
> > > > > > styles
> > > > > > and
> > > > > > > > > > layers.
> > > > > > > > > > >
> > > > > > > > > > > Make custom skin sets. If you read what Adobe 
has said
> > > > > > quite a bit,
> > > > > > > > > > they
> > > > > > > > > > > designed these components for extensibility 
and thus,
> > > > > > some
> > > > > > things
> > > > > > > > > > are not
> > > > > > > > > > > implemented and are left up to the developer 
to extend.
> > > > > > > > > > >
> > > > > > > > > > > Which when you get deeper into the years with 
Flex, you
> > > > > > will thank
> > > > > > > > > > Adobe for
> > > > > > > > > > > taking that path.
> > > > > > > > > > >
> > > > > > > > > > > Peace, Mike
> > > > > > > > > > >
> > > > > > > > > > > On 6/30/06, hank williams hank777@ wrote:
> > > > > > > > > > > >
> > > > > > > > > > > > when applying shadowing to an object, if the 
lighting
> > > > > > source is to
> > > > > > > > > > the
> > > > > > > > > > > > top left of the object, then the shadow will 
be on the
> > > > > >
> > > > > > bottom and
> > > > > > > > > > the
> > > > > > > > > > > > right. Typically there is also a white or 
light band
> > > > > > across the
> > > > > > > > > > top
> > > > > > > > > > > > and down the left side.
> > > > > > > > > > > >
> > > > > > > > > > > > I am wondering how you do this in flex. I 
see it in
> > > > > > the
> > > > > > > > > > application
> > > > > > > > > > > > bar and so I am thinking that I should be 
able to
> > > > > > style
> > > > > > a canvas
> > > > > > > > > > to do
> > > > > > > > > > > > it, but I cant seem to do it with the shadow 
related
> > > > > > settings. I
> > > > > > > > > > > > believe I was able to do this kind of things 
with
> > > > > > movie
> > > > > > clips in
> > > > > > > > > > > > flash.
> > > > > > > > > > > >
> > > > > > > > > > > > I guess a second question is whether it is 
possible to
> > > > > >
> > > > > > do any of
> > > > > > > > > > those
> > > > > > > > > > > > cool flash 8 effects on containers/canvases 
in flex.
> > > > > > > > > > > >
> > > > > > > > > > > > Hank
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > --
> > > > > > > > > > > What goes up, does come down.
> > > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > --
> > > > > > > > What goes up, does come down.
> > > > > > > >
> > > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > >
> > > > > --
> > > > >
> > > > > What goes up, does come down.
> > > > >
> > > >
> > > >  
> > > >
> > >
> > >
> > >
> > > --
> > >
> > > What goes up, does come down.
> > >
> >
> >
> >
> > --
> >
> > What goes up, does come down.
> >
> 
> 
> 
> -- 
> What goes up, does come down.
>






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