Base class is like DisplayObjectContainer, but that's an abstract class; 
both Sprite and MovieClip extend that.  However, if you are using Flex, 
there is no point to utilize MovieClip since you don't have frames; Sprite's 
good.  Also, the last line should be addChild(container), at least in an AS3 
project.

...however, you have 2 choices here.

DisplayObjects are nice because you can put all of your map data in one 
DisplayObject, and then move just that 1 Sprite, scale that 1 sprite, ect. 
It makes your code really concise, and flexible because you can put anything 
you want in it.  Think how Yahoo Maps and Google Maps have like textures, 
directions, lines, markers, etc. all in theirs.

...but tons of obects, while better in Flash Player 9, are still slower than 
1 bitmap.  If you aren't planning of going all charting-style, you outta 
give thought to a blitting solution if you want her to scale hardcore.  You 
basically draw everything to an offscreen bitmap, and then use a Rect to 
copyPixels into an on-screen bitmap.  That way, you could add thousands of 
objects, and you're map would run really well.  Harder to code and less 
flexible, though.  Sprites and the DisplayObject really nice, so.....

----- Original Message ----- 
From: "richmcgillicuddy" <[EMAIL PROTECTED]>
To: <flexcoders@yahoogroups.com>
Sent: Tuesday, July 25, 2006 8:29 PM
Subject: [flexcoders] Re: Image Pan - Step 1


OK, just needed the right terms to search on. Found this in the help:


import flash.display.Sprite;
import flash.events.MouseEvent;

var container:Sprite = new Sprite();
container.name = "container";

var circle:Sprite = new Sprite();
circle.name = "circle";
circle.graphics.beginFill(0xFFCC00);
circle.graphics.drawCircle(40, 40, 40);

container.addChild(circle);

container.mouseChildren = false;

container.addEventListener(MouseEvent.CLICK, clicked);

function clicked(event:MouseEvent):void {
    trace(event.target.name); // container
}


Then, it states to add the container to the DisplayObject. This is
where I get confused. What is the base container class for the
DisplayList and how do I attach it? I don't think I need a movie clip
becuase it says it basically is a sprite with a timeline.


Rich


--- In flexcoders@yahoogroups.com, "JesterXL" <[EMAIL PROTECTED]> wrote:
>
> 2. If they are children, they too will scale.  Add them to the Sprite's
> displaylist.
>
> 3. We've done this successfully in Flex 1.5.  In Flex 2, you can set
the
> toolTipClass on the ToolTipManager class to utilize your own class.
>
> 4. To combine multiple effects at the same time, utilize the
<mx:Parrellel>
> tag; it'll make all effects inside it happen at the same time (exluding
> their own startDelay attributes).
>
> Have you tried replacing x & y with scrollRect?
>
> ----- Original Message ----- 
> From: "richmcgillicuddy" <[EMAIL PROTECTED]>
> To: <flexcoders@yahoogroups.com>
> Sent: Tuesday, July 25, 2006 3:02 PM
> Subject: [flexcoders] Image Pan - Step 1
>
>
> Hello,
>
>
> I am new to the group and to Flex/Flash. We have a mapping tool that
> we had created about a year back that uses flash 8. We want to move up
> to Flex 2 for a number of reasons. I am trying to create the mapping
> hello world application. We use a standard png image as the background
> for the map. I am trying to create a simple image in a panel that has
> a series of buttons to the left where I can zoom in/out and pan in all
> directions. The zoom in/out is working fine (although I have questions
> regarding that) but the pan is not working. My code is attached to the
> bottom of this email message. Logically the steps I need to go through
> to get this to work are:
>
> 1. Simple map - Image management Pan Zoom.... Possibly overview window
> similar to Google or Yahoo.
> 2. Create an object that is a member of that map. This object needs to
> be able to display itself as a number of different types (Images,
> dots, characters). After reading through tutorials, I can create my
> own object that descends from a sprite. My questions here are will the
> dot zoom and coordinate based on the zoom, pan of the background map?
> How can I make that happen?
> 3. More complex tooltips than the standard tooltips. I want a tooltip
> that displays about 5-10 lines of information and possibly links to
> other areas of the web site. Would you just create a separate window
> to act as a tooltip window and place whatever information in the
> window you need?
> 4. Incorporating effects to the movements of these objects. I've seen
> the component explorer, I want the movement of these items on the map
> to slide from one spot to the other. The demo app in the explorer
> works well. How would you combine multiple effects to happen at the
> same time?
>
> Any help would be greatly appreciated.
>
>
> Step 1 Source Code
>
>
> <?xml version="1.0" encoding="utf-8"?>
> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml";
> layout="horizontal">
>    <mx:Script>
>         <![CDATA[
>
>             private function panUp():void {
>                myMap.scrollRect.top -= 10;
>                trace(myMap.scrollRect);
>                if (myMap.scrollRect.top < 0) {
>                 myMap.scrollRect.top = 0;
>                }
>             }
>
>             private function panDown():void {
>                myMap.scrollRect.top += 10;
>                trace(myMap.scrollRect);
>                if (myMap.scrollRect.top < 0) {
>                 myMap.scrollRect.top = 0;
>                }
>             }
>
>             private function panRight():void {
>                myMap.scrollRect.left += 10;
>                trace(myMap.scrollRect);
>                if (myMap.scrollRect.left < 0) {
>                 myMap.scrollRect.left = 0;
>                }
>             }
>
>             private function panLeft():void {
>                myMap.scrollRect.left -= 10;
>                trace(myMap.scrollRect);
>                if (myMap.scrollRect.left < 0) {
>                 myMap.scrollRect.left = 0;
>                }
>             }
>
>             private function zoomIn():void {
>                myMap.scaleX += 0.1;
>                myMap.scaleY += 0.1;
>             }
>
>             private function zoomOut():void {
>                myMap.scaleX -= 0.1;
>                myMap.scaleY -= 0.1;
>             }
>       ]]>
>      </mx:Script>
> <mx:VBox height="100%">
> <mx:Button label="Left" id="btnLeft" click="panLeft()"/>
> <mx:Button label="Right" id="btnRight" click="panRight()"/>
> <mx:Button label="Up" id="btnUp" click="panUp()"/>
> <mx:Button label="Down" id="btnDown" click="panDown()"/>
> <mx:Spacer/>
> <mx:Button label="Zoom In" id="btnZoomIn" click="zoomIn()"/>
> <mx:Button label="Zoom Out" id="btnZoomOut" click="zoomOut()"/>
> </mx:VBox>
> <mx:Panel width="100%" height="100%" layout="absolute"
> cornerRadius="33" backgroundColor="#c0c0c0" id="myPanel" title="Map
> Basics 101" fontFamily="Georgia" fontSize="16">
> <mx:Image horizontalCenter="20" verticalCenter="20" width="504"
> height="601" source="SB memorial map.png" scaleContent="false"
> id="myMap"/>
> </mx:Panel>
>
> </mx:Application>
>
>
>
>
>
>
>
>
>
> --
> Flexcoders Mailing List
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>








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