I’d recommend using the socket class to
stream the data to your application as a ByteArray. Then use the loader class’s
loadBytes method to render the images as you get them. Sorry, I’m not familiar
with MJpeg, so I can’t get much more specific. -Andy _____________________________________ Andrew Trice Cynergy Systems, Inc. Blog: http://www.cynergysystems.com/blogs/page/andrewtrice Email: [EMAIL PROTECTED] Office: 866-CYNERGY From: Hey, I'm interested in trying to build out
something (in flex 2) that can accept an MJpeg stream. Basically, it's a
stream of one jpg image after another. This would be useful to potentially a
bunch of people who want to show their network webcams via Flash/Flex2. Anyone a tad more experienced interested
in helping me with this? Shan From: The ones at the Adobe lab from the link Darron
provided work fine without any changes. On 10/12/06, Andrew
Trice <andrew.trice@ The
files are old, but they still work. I had to modify JPGEncoder.as so
that it would build correctly in Flex 2 release version. I'd attach it to
this post, but I don't have the source on this computer. I'm not aware of any decoders.
You could always try to use a loader object to load the ByteArray using the
loadBytes method, and then copy the bitmapData from it. Or you could look
at the JPGEncoder class and reverse engineer it. -Andy From: [EMAIL PROTECTED] I see these are image
ENcoders, are there any image DEcoders
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- RE: [Junk E-Mail - LOW] Re: [flexcoders] Re: JPEGEncoder.... Andrew Trice
- [flexcoders] Alternative image file formats Peterson, Chris
- Re: [flexcoders] Alternative image file formats Darron J. Schall
- Re: [flexcoders] Alternative image file form... Paul Spitzer