Containers require all children to be a UIComponent (or maybe it's
implement IUIComponent). I think all other objects that can have
children require chlidren to be DisplayObjects. So you can add a
DisplayObject as a child to a Sprite, UIComponent,
DisplayObjectContainer, etc. I mostly work with Actionscript so I
don't know about puting Sprites in MXML, but if you can, the Sprite would need
to be the child of a UIComponent.
- Dan
On 10/10/06, flexlearner <
flexlearner@yahoo.co.in> wrote:
No not in canvas
only..
My general question is if at all we have to use sprites in our
mxml
file..how should we do it.. what will the
approach
Regards,
fl
--- In [EMAIL PROTECTED]ups.com, "flex-guitar"
<[EMAIL PROTECTED]> wrote:
>
> I've had trouble with this as well.
I ended up putting a
UIComponent in the
> Canvas and adding
children to it instead of to the Canvas.
>
> I don't know why
Canvas throws an error, since it is a subclass of
> UIComponent, but
it does.
>
> HTH,
> Derek
>
>
-----Original Message-----
> From: [EMAIL PROTECTED]ups.com
[mailto:[EMAIL PROTECTED]ups.com]On
> Behalf Of
newLearner learner
> Sent: Tuesday, October 10, 2006 8:10
AM
> To: [EMAIL PROTECTED]ups.com
>
Subject: [flexcoders] sprites in
MXML
>
>
>
> Hello ,
>
I have a very basic question
> Please can somebody tell me
how should I use sprites in my
mxmlfile
> i get errors
everytime i try to something
like:
>
> Canvas_instance.addChild(spriteInstace)
>
>
Please tell me the way out
>
>
>
>
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