Ah, that makes sense. Thanks!
 
fl, does this help you? You can always add a UIComponent in MXML
 
    <mx:UIComponent id="targetArea">
 
and then add Children to it...
 
Derek
 
-----Original Message-----
From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED]On Behalf Of Daniel Freiman
Sent: Tuesday, October 10, 2006 10:01 AM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Re: sprites in MXML

Containers require all children to be a UIComponent (or maybe it's implement IUIComponent).  I think all other objects that can have children require chlidren to be DisplayObjects.  So you can add a DisplayObject as a child to a Sprite, UIComponent, DisplayObjectContainer, etc.  I mostly work with Actionscript so I don't know about puting Sprites in MXML, but if you can, the Sprite would need to be the child of a UIComponent.

- Dan

On 10/10/06, flexlearner < flexlearner@yahoo.co.in> wrote:
No not in canvas only..

My general question is if at all we have to use sprites in our mxml
file..how should we do it.. what will the approach

Regards,
fl

--- In [EMAIL PROTECTED]ups.com, "flex-guitar" <[EMAIL PROTECTED]> wrote:
>
> I've had trouble with this as well. I ended up putting a
UIComponent in the
> Canvas and adding children to it instead of to the Canvas.
>
> I don't know why Canvas throws an error, since it is a subclass of
> UIComponent, but it does.
>
> HTH,
> Derek
>
>   -----Original Message-----
>   From: [EMAIL PROTECTED]ups.com
[mailto:[EMAIL PROTECTED]ups.com]On
> Behalf Of newLearner learner
>   Sent: Tuesday, October 10, 2006 8:10 AM
>   To: [EMAIL PROTECTED]ups.com
>   Subject: [flexcoders] sprites in MXML
>
>
>
>   Hello ,
>   I have a very basic question
>   Please can somebody tell me how should I use sprites in my
mxmlfile
>   i get errors everytime i try to something like:
>
>    Canvas_instance.addChild(spriteInstace)
>
>   Please tell me the way out
>
>
>
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