John,

I don't do it in AS. I always process the flv on the fly (with caching of
course) with an open source tool called ffmpeg (
http://sourceforge.net/projects/ffmpeg/) and load the thumbnail via url just
like an external image. It's tricky to get it working, but once you do it
works wonderfully.

-Andy

On 1/8/07, john_69_11 <[EMAIL PROTECTED]> wrote:

  I'm trying to generate an image thumbnail of an FLV and can't seem to
find any way to do it. Only thing that people seem to be doing is
creating a player for the flv, then pausing and stopping the stream -
I want to grab an image of the one of the flv frames. I found a piece
of code here:

http://www.flash-db.com/Tutorials/snapshot/snapshot.php?page=2

which i tried to implement with code like this in onFrameEnter:

//Here we will copy pixels data
pixels = new Array()
//Create a new BitmapData
snap = new BitmapData(_video.width, _video.height);
//Matrix to scale the new image
var myMatrix:Matrix = new Matrix();
myMatrix.scale(0.5, 0.5)
//Copy video image
snap.draw(_video, myMatrix);

var w:Number = snap.width, tmp
var h:Number = snap.height
var a:Number = 0
for(var b=0; b<=h; b++){
tmp = snap.getPixel32(a, b).toString(16)
trace(tmp)
pixels.push(tmp.substr(1))
}
a++
if(a>w){ //Finish capturing

//sendData(pixels, h, w)
//free memory
snap.dispose()

}

Now, it seems like the pixels are being captured, but I'm not certian
and I can't seem to display the captured image at all. I've tried
using an image object and a Bitmap set to the BitmapData (variable
snap) but it doesn't display. Anyone know of how to make this work,
or a better way?

Thanks,

John

Reply via email to