Thanks everyone for your response.  Now that I understand how children
are added/removed i can take out some of my work arounds in other
projects!

The scaling works great now.

New question:
Is this the best way to scale?  Is it expensive to remove and re-add
all the components when I want to redraw?  In this component I have
graphics and text and it seems really fast.  But what if I used more
complex things like sprites or containers?  Would removing all of them
then re-adding them be the best way to redraw?

Thanks guys. 

--- In flexcoders@yahoogroups.com, "g_odds" <[EMAIL PROTECTED]> wrote:
>
> If you just want to remove all the children, do something like this:
> 
> while (this.numChildren() > 0)
>   this.removeChildAt(0);
> 
> 
> --- In flexcoders@yahoogroups.com, "Alex Harui" <aharui@> wrote:
> >
> > Nope, it is essentially an array.  If I have
> >  
> > var a:Array = [ "Nate", "Alex"];
> > a[2] = "Bjorn";
> > a.shift();
> > a[2] is no longer "Bjorn", you are now at a[1].
> > 
> > ________________________________
> > 
> > From: flexcoders@yahoogroups.com
[mailto:[EMAIL PROTECTED] On
> > Behalf Of Bjorn Schultheiss
> > Sent: Tuesday, March 27, 2007 6:19 PM
> > To: flexcoders@yahoogroups.com
> > Subject: Re: [flexcoders] Scaling Custom Components
> > 
> > 
> > 
> > Hey Alex,
> > 
> > if 0 == childA
> > can you insert childB at 99 for example.
> > 
> > if so if you remove childA does childB's index change?
> > 
> > can you ensure that you're child will remain at an index?
> > 
> > 
> > 
> > On 28/03/2007, at 11:12 AM, Alex Harui wrote:
> > 
> > 
> >     
> > 
> >     Children renumber after one is removed
> >      
> >     0 = childA
> >     1 = childB
> >     2 = childC
> >      
> >     After removeChildAt(0)
> >      
> >     0 = childB
> >     1 = childC
> >      
> >     Look at the code for removeAllChildren.
> >      
> >     It will either removeChildAt(0) j times or iterate backwards.
> > 
> > ________________________________
> > 
> >     From: flexcoders@yahoogroups.com
> > [mailto:[EMAIL PROTECTED] On Behalf Of Nate Pearson
> >     Sent: Tuesday, March 27, 2007 5:22 PM
> >     To: flexcoders@yahoogroups.com
> >     Subject: [flexcoders] Scaling Custom Components
> >     
> >     
> > 
> >     I have a custom component that adds multiple shapes during
> >     UpdateDisplayList. When I scale the browser it calls update
> > display
> >     list and draws over all of my shapes.
> >     
> >     I have tried:
> >     
> >     j = this.numChildren;
> >     for (i=0; i<j; i++){
> >     this.removeChildAt(i);
> >     }
> >     
> >     Before I write redraw my shapes in UpdateDisplayList. I always
> > get an
> >     outofbounds error after i exceed numAutomationChildren(?). If i
> > try
> >     the same loop with numAutomationChildren nothing disappears.
> >     
> >     It won't let me call this.removeAllChildren (i think because I'm
> >     extending an UIComponent and not a Container)! Isnt there a way
> > for
> >     me to get all those shapes outta there?
> >     
> >     Maybe I'm taking the wrong approach.
> >     
> >     Thanks in advance,
> >     
> >     Nate
> >
>


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