Sorry, didn't read the whole thing.
The stage should be there for the root class right away. -Alex ________________________________ From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Michael Schmalle Sent: Thursday, May 31, 2007 4:17 PM To: flexcoders@yahoogroups.com Subject: Re: [flexcoders] Re: Accessing the illusive stage Object through sprite (a near impossible feat) Alex, I think he said he was using an AS3 project. There is no applicationComplete event right? Peace, Mike On 5/31/07, Alex Harui < [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> > wrote: applciationComplete systemManager.stage should be available to you at initialize ________________________________ From: flexcoders@yahoogroups.com [mailto: flexcoders@ <mailto:flexcoders@> yahoogroups.com <http://yahoogroups.com> ] On Behalf Of patricklemiuex Sent: Thursday, May 31, 2007 2:15 PM To: flexcoders@yahoogroups.com Subject: [flexcoders] Re: Accessing the illusive stage Object through sprite (a near impossible feat) Michael, Thanks so much, where was that event hiding? I was using a hackish timer to do the job. However, your solution doesn't work from within the class that I create (haven't tried outside yet). Is there a way to do this all from inside the class I am using, or does the event listener have to sit outside the class? Really, I think it would have been better, but maybe it's not even possible to make the constructor function of classes automatically have access to the stage object on instantiation? Also, to trap keyboard events the only way I could make it works is the following: stage.focus = this.parent; this.stage.addEventListener(KeyboardEvent.KEY_DOWN,keyHandler); this.stage.addEventListener(KeyboardEvent.KEY_UP,keyHandler); --- In flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com> , "Michael Schmalle" <[EMAIL PROTECTED]> wrote: > > Hi, > > The stage object does not get defined until right at the end of the players > init cycle. > > Try listening to the Sprites Event.ADDED_TO_STAGE event, then access the > stage object. > > Peace, Mike > > On 5/31/07, patricklemiuex <[EMAIL PROTECTED]> wrote: > > > > Dear Actionscript wizards: > > > > I have an all as3.0 project. > > > > I can never seem to access the stage object (I've posted several times > > and never can get any appropriate solutions)? i thought this was > > automatic with every class that extends sprite... I get a null object > > reference trying to access the stage object. I must be doing > > something incorrectly, though I have studied this in a few places. > > > > public class AbstractSlideView extends Sprite > > { > > protected var _data:PictureProviderXML; > > //protected var _data:PictureProvider; > > private var _paramObj:Object; > > > > public function AbstractSlideView() { > > var timer:Timer = new Timer(1000,1); > > timer.addEventListener(TimerEvent.TIMER, installVars); > > timer.start(); > > this.stage.focus = this; > > this.addEventListener(KeyboardEvent.KEY_DOWN,keyHandler); > > this.addEventListener(KeyboardEvent.KEY_UP,keyHandler); > > } > > > > > > > > > > -- > Teoti Graphix > http://www.teotigraphix.com <http://www.teotigraphix.com> > > Blog - Flex2Components > http://www.flex2components.com <http://www.flex2components.com> > > You can find more by solving the problem then by 'asking the question'. > -- Teoti Graphix http://www.teotigraphix.com <http://www.teotigraphix.com> Blog - Flex2Components http://www.flex2components.com <http://www.flex2components.com> You can find more by solving the problem then by 'asking the question'.