Okay, maybe my brain took the weekend off early, but I just can't get TextFields to cooperate...
(BTW, this is an AS3 Project, so no Label or Text or other UIComponent suggestions, please!) I create a TextField: var text:TextField = new TextField(); That I want formatted like so: text.defaultTextFormat = new TextFormat("Courier", 18); And I want the TextField to automatically size itself to its text: text.autoSize = TextFieldAutoSize.CENTER; And then, at various points in my program, I change the text: text.text = "Some text"; What I expect is that the autoSize will adjust the size of my component so that it *completely* fits my text I set to it without me having to do anything (at least that's my understanding of "auto"). So, I assume I could throw my TextField to a certain point on the screen: // centered near the top edge of this DisplayObjectContainer text.x = this.width / 2; text.y = 10; And whenever I updated the text it would remained center along the top edge of the screen. I assumed it would do this internally by having the text go to the left of the TextField's position (using text.x and text.y as a registration point, so to speak). What I discovered, frustratingly, is that it appears that what it actually does is simply *change* the x/y values I loving calculated (when autoSize == CENTER) and modify the width/height (as necessary). Okay, well I grappled with that by doing this in my update code: text.text = ""; text.x = this.width / 2; text.y = 10; text.text = newTextValue; This seemed to work... or so it seemed... now, the autoSize seems to only happen the first time I update the text! So, it sizes just right to the first value I stick in there, but the second value (which is longer) gets truncated! Do I have to reset autoSize each time? What gives? Is there something I could be doing in my code (save clearing autoSize) that would result in a TextField truncating its contents? I would assume that if autoSize is set to anything other than NONE I would *never* have truncated text, but obviously I'm wrong! Any ideas? Troy.