Look man, Before getting TextInput u have to know on which Canvas it resides. For example if u ask to go Chicago and meet John . Your question will be where John resides. Similarly u have a "id" to canvas and access the same. U can use same loop for id generating.
canvas.id = i; thanks, with regars, JJain Rafael Faria <[EMAIL PROTECTED]> wrote: Friends, I'm aware that if all the elements are in the stage to get its object just use its "id". Like if i create a <mx:TextInput id="foo" /> to work with it on the actionscript just use foo.text = 'bla' for example. The thing is i'm creating a lot of forms dynamically and i'm struggling myself with something that it is keeping me awake for almost a week. i wrote the following code so you guys can help me. So, looking at this code and suppose that you CAN NOT change not one line of this code, how do i work with "foo" in the myTimer function? i can't use getChildren because there is no way to know the name of the last canvas. if i trace foo on the runtime of the script i would get something like test0.myCanvas.Canvas7.Canvas8.Canvas9.Canvas10.Canvas11.Canvas12.Canvas13.Canvas14.Canvas15.Canvas16.testing and that's exactly what i want, BUT i need to get it inside the myTimer function, what means later after it creates the textinput. In old times on flash i would just use _root['foo'] and it would work, no headaches =/ So how could i solve that? why flex don't just let me use "foo.text = 'bla'" like it would be in the stage? please, someone enlight me because i'm really getting a headache with this #*#*#@ =/ <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="init()"> <mx:Script> <![CDATA[ import mx.controls.TextInput; function init() { var last:Canvas = myCanvas; for (var i:Number =0;i<10;i++) { var cc:Canvas = new Canvas(); last.addChild(cc); last = cc; } var foo:TextInput = new TextInput(); foo.id = "test"; foo.name = "testing"; last.addChild(foo); //trace(foo); // trace something like test0.myCanvas.Canvas7.Canvas8.Canvas9.Canvas10.Canvas11.Canvas12.Canvas13.Canvas14.Canvas15.Canvas16.testing var dialogTimer:Timer = new Timer(2000,1); dialogTimer.addEventListener("timer", myTimer); dialogTimer.start(); } function myTimer(event:TimerEvent):void { // i need to work with the object "foo" // do for example something like foo.text = 'test' } ]]> </mx:Script> <mx:Canvas id="myCanvas" /> </mx:Application> --------------------------------- Get easy, one-click access to your favorites. Make Yahoo! your homepage.