add in a fill color for the initial BitmapData that is a full argb hex string. If you don't do this the transparency won't work as far as I know. So try changing the line to:
var bmd : BitmapData = new BitmapData(dragInitiator.width, dragInitiator.height, true, 0x00000000); Doug On 2/19/08, Josh McDonald <[EMAIL PROTECTED]> wrote: > > Hi guys, > > I can't seem to get transparent=false to work when creating a BitmapData. > I'm using it as a dragproxy, and I get a white box instead of nothing when I > do the following: > > var bmd : BitmapData = new BitmapData(dragInitiator.width, > dragInitiator.height, true); > //bmd.draw(dragInitiator); > dragProxy.graphics.beginBitmapFill(bmd); > dragProxy.graphics.drawRect(0, 0, dragProxy.width, > dragProxy.height); > > if I uncomment the bmd.draw() line everything goes according to plan, but > the dragInitiator component has rounded edges so I can see 4 little white > corners, which is definitely not the way I'd like it to work. > > Any ideas? > > -J > > -- > "Therefore, send not to know For whom the bell tolls, It tolls for thee." > > :: Josh 'G-Funk' McDonald > :: 0437 221 380 :: [EMAIL PROTECTED] > >