Just plain old 0 worked fine. I just went back and checked the docs, they do
actually tell you to do that, but I doubt I ever would have seen it. Doesn't
really make sense, but you get that :)

-J

On Feb 20, 2008 5:02 PM, Shannon <[EMAIL PROTECTED]> wrote:

>   try 0x01000000, im not sure what other way to tell flash you aren't
> trying to say 0x000000 (which is also zero)
>
>
> --- In flexcoders@yahoogroups.com <flexcoders%40yahoogroups.com>, "Doug
> McCune" <[EMAIL PROTECTED]> wrote:
> >
> > add in a fill color for the initial BitmapData that is a full argb
> hex
> > string. If you don't do this the transparency won't work as far as
> I know.
> > So try changing the line to:
> >
> > var bmd : BitmapData = new BitmapData(dragInitiator.width,
> > dragInitiator.height, true, 0x00000000);
> >
> > Doug
> >
> > On 2/19/08, Josh McDonald <[EMAIL PROTECTED]> wrote:
> > >
> > > Hi guys,
> > >
> > > I can't seem to get transparent=false to work when creating a
> BitmapData.
> > > I'm using it as a dragproxy, and I get a white box instead of
> nothing when I
> > > do the following:
> > >
> > > var bmd : BitmapData = new BitmapData
> (dragInitiator.width,
> > > dragInitiator.height, true);
> > > //bmd.draw(dragInitiator);
> > > dragProxy.graphics.beginBitmapFill(bmd);
> > > dragProxy.graphics.drawRect(0, 0,
> dragProxy.width,
> > > dragProxy.height);
> > >
> > > if I uncomment the bmd.draw() line everything goes according to
> plan, but
> > > the dragInitiator component has rounded edges so I can see 4
> little white
> > > corners, which is definitely not the way I'd like it to work.
> > >
> > > Any ideas?
> > >
> > > -J
> > >
> > > --
> > > "Therefore, send not to know For whom the bell tolls, It tolls
> for thee."
> > >
> > > :: Josh 'G-Funk' McDonald
> > > :: 0437 221 380 :: [EMAIL PROTECTED]
> > >
> > >
> >
>
>  
>



-- 
"Therefore, send not to know For whom the bell tolls, It tolls for thee."

:: Josh 'G-Funk' McDonald
:: 0437 221 380 :: [EMAIL PROTECTED]

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