On Friday 21 December 2001 04:34 pm, you wrote: > John Check writes: > > While I'm at it... is there a chance we might see being able to > > include fully defined layers in instruments at some point? The best > > I can do now is > > > > <layer include="whatever.xml"> > > <transformations> > > .... > > </layer > > You should be able to include a complete layer with this mechanism, > i.e. > > <layer include="Layers/gauge-face.xml"/> > > where Layers/gauge-face.xml contains > > n <PropertyList> > <name>gauge face</name> > <texture> > <path>Aircraft/Instruments/Textures/vac-amp-oil.rgb</path> > <x1>0.5078125</x1> > <y1>0.484375</y1> > <x2>1.0</x2> > <y2>0.9609375</y2> > </texture> > <w>110</w> > <h>110</h> > </PropertyList> >
Right, thats exactly the limit of what we can do now but it just defines a texture cropping (which ain't bad). I was inquiring about the case of say, a glideslope needle as a fully self contained entity. Cut and paste works. > Eventually, I guess you could have a separate subdirectory for each > instrument, with a README, etc. Think of yourself as a fine > craftsman, like a watchmaker. > err...... uhh....... umm...... whatever. I'd like to stay away from excessive directories. Maybe if the instruments were stored as tarballs.... > > All the best, > > > David _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel