Paul Deppe writes: > Here's another scenario in which a non-textured world is useful: We develop > IRIX software on an ("old") Indy R5K and an Indigo II to run on our Onyx RE2 > because the Onyx is not always available for development. It's much more > productive to have a non-textured mode available on the slower machines. > > I agree with Curt's comments concerning SGI vs. modern PC graphics hardware, > but hope that the efforts of Erik and others to keep FGFS alive on IRIX will > continue.
I agree too. :-) I personally don't have enough time to make SGI support my own high priority. However, I certainly want to make life as easy as possible for those that are working to keep FGFS running on platforms such as SGI. Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel