Alex Perry wrote:

>>Someone should actually go through all the entries and pick
>>appropriate non-texture colors for each material.  I thought it would
>>be intresting to taket the average of all the pixels in the texture,
>>but never got around to seeing how well that would work.  But it's
>>something you could then automate to handle future textures or texture
>>updates pretty easily.
>>
> 
> A quick way to see how well it works is to have a script iterate through
> all the texture files, and have a program compute the average RGB value
> of all the pixels then replace all the pixels with that average and save.
> Then run FGFS normally and see what the scenery looks like ...


This aproach gives us a bonus level of detail:
Create a treshold altitude at which all textures are removed (like F9 
was pressed) to gain some extra speed (fps).

Erik



_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to