Alex Perry wrote: >>Someone should actually go through all the entries and pick >>appropriate non-texture colors for each material. I thought it would >>be intresting to taket the average of all the pixels in the texture, >>but never got around to seeing how well that would work. But it's >>something you could then automate to handle future textures or texture >>updates pretty easily. >> > > A quick way to see how well it works is to have a script iterate through > all the texture files, and have a program compute the average RGB value > of all the pixels then replace all the pixels with that average and save. > Then run FGFS normally and see what the scenery looks like ...
This aproach gives us a bonus level of detail: Create a treshold altitude at which all textures are removed (like F9 was pressed) to gain some extra speed (fps). Erik _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel