Roman,

> Ranga, implement multicast it's no problem and it
> will better then simple
> udp connection
> of cause number of poligon affected on framerate but
> if you implement
> blocking multicast udp connection
> all IG waits until packet arrived and we have
> practically comstant frame
> rate

Blocking multicast udp connection will not solve the
problem of polygons/textures causing drop in
framerates. Yes, you will get constant and locked
frame rates but **that of the slowest IG** among the
three thus masking the real problem.
Regards
Ranga


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