Roman, > Ranga, implement multicast it's no problem and it > will better then simple > udp connection > of cause number of poligon affected on framerate but > if you implement > blocking multicast udp connection > all IG waits until packet arrived and we have > practically comstant frame > rate
Blocking multicast udp connection will not solve the problem of polygons/textures causing drop in framerates. Yes, you will get constant and locked frame rates but **that of the slowest IG** among the three thus masking the real problem. Regards Ranga __________________________________________________ Do You Yahoo!? Great stuff seeking new owners in Yahoo! Auctions! http://auctions.yahoo.com _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel