I've succeeded in using the Blender to create textured models for FlightGear, thanks to valuable help from Willian Germano. Here's how I did it:
1. Get Blender 2.23. 2. Install Python 2.0 (*precisely* that version). I compiled and installed a copy under /usr/local, even though Debian and already stuck 2.1 and 2.2 under /usr. 3. Download Willian Germano's AC3D export script for Blender from http://igspot.ig.com.br/wgermano/programming/index.html Willian is a PLIB user who designed the script specifically for PLIB-based applications, so it works. 4. Make your model out of meshes (not nurbs, surfaces, etc.) and texture using RGB images with dimensions that are a power of 2 (256x256 is probably the most common size). The Blender UV editor will help you place textures. Note: do not use more than one texture per object, because AC3D format does not support that. 5. Follow the instructions in Willian's README file for exporting an AC3D-format object from Blender, and copy the textures and the *.ac file to the same directory inside $FG_ROOT. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel