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On Fri, Feb 22, 2002 at 04:54:44PM -0600, Curtis L. Olson wrote:

> However, it's more complicated with cloud layers.  In the case were a
> cloud layer disappears, or is added or changes types, we probably want
> to do some sort of slow blending over time to make the transition less
> apparent.  Somewhere we need to track the 'current' values, the target
> values, and where we are in the transition.

Can't we just stick with magically appearing and disappearing
layers for now? Sure, it's ugly, but better than nothing. You
could maybe raise or lower a layer gradually, but blending is
difficult. You'd need some kind of dynamic texture generator.

In any case, both methods are unrealistic. In the real world
clouds are individual objects. Clouds don't "blend", you simply
fly past them much like you do with the ground scenery.

IMHO the price(programmer hours) / performance(realism) ratio is
not favourable. It'd be better to stick with magic layers for
now, and move to volumetric clouds from there.

That said, if anyone wants to go the distance and write the code,
go right ahead. :-)

- --
Regards,          "I RADIS, do you?"
=Martin=        http://www.iradis.org/

PGP:  FE87448B  DDF8 677C 9244 D119 4FE0  AE3A 37CF 3458 FE87 448B


From: Martin van Beilen <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] New subsystem: FGEnvironment
In-Reply-To: <[EMAIL PROTECTED]>; from [EMAIL PROTECTED] 
on Fri, Feb 22, 2002 at 04:54:44PM -0600
X-S-Issue: [EMAIL PROTECTED] 2002/02/23 21:45:17 
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