David Megginson <[EMAIL PROTECTED]> said:

> 
> I don't think this is an easy option, at least not with a true 3D
> model wrapped around the viewer.  We'll have to find a more robust
> solution.  To start, I can make the depth buffer 0.1 only when the
> interior model view is enabled, so no one loses without it; old
> hardware probably won't do well with the interior view anyway.
> 

Ummm...why not clear the z-buffer and use a seperate scene graph?  Note that
there are *lots* of people using pre-geforce generation hardware.  Probably
more than not.

Best,

Jim

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