David Megginson <[EMAIL PROTECTED]> said: > > I don't think this is an easy option, at least not with a true 3D > model wrapped around the viewer. We'll have to find a more robust > solution. To start, I can make the depth buffer 0.1 only when the > interior model view is enabled, so no one loses without it; old > hardware probably won't do well with the interior view anyway. >
Ummm...why not clear the z-buffer and use a seperate scene graph? Note that there are *lots* of people using pre-geforce generation hardware. Probably more than not. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel