"Curtis L. Olson" <[EMAIL PROTECTED]> said: > > David, > > Assuming all of this is being drawn via plib/ssg then you could put > all the geometry in a separate ssgRoot node and call ssgCullandDraw() > on this root after everything else has been rendered. We have a > couple ssgRoot's already so we can have some high level control over > sorting geometry ... sky, terrain, lights, cockpit ... > > Regards, > > Curt.
Please, yes. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel