> It's still a little weird with a steep roll angle.  Found an article on
> quarternions.  It seems that they can be used to solve the problem of the
> rotation being off center.  Not sure yet how to apply it to this problem.
> Maybe if we can feed it an axis that appears a little behind the
> origin, apply the euler pitch, and convert it to a rotation matrix it'll
> move more realistically:


This might be helpful from the JSBSim site:

http://jsbsim.sourceforge.net/quaternions.html

Jon

Jon Berndt
Coordinator,
JSBSim Project
http://jsbsim.sf.net



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