> It's still a little weird with a steep roll angle. Found an article on > quarternions. It seems that they can be used to solve the problem of the > rotation being off center. Not sure yet how to apply it to this problem. > Maybe if we can feed it an axis that appears a little behind the > origin, apply the euler pitch, and convert it to a rotation matrix it'll > move more realistically:
This might be helpful from the JSBSim site: http://jsbsim.sourceforge.net/quaternions.html Jon Jon Berndt Coordinator, JSBSim Project http://jsbsim.sf.net _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel