Andy Ross writes: > >Norman Vine wrote: > > Andy Ross wrote: > > > The location of the scenery origin is another. > > > > I thought I that this would have been self evident apon reading the > > code sections I pointed out yesterday. > > > > But just to be clear > > THERE IS NO FIXED SCENERY ORIGIN > >Norman, stop it.
Whoa there .. Obviously we have a hard time communicating but I don't understand how I could have been any clearer then what I posted yesterday Hence my somewhat glib answer today. Please enlighten me has to how I could have been more helpful Cheers == below snipped from yesterdays post === and see - main.cxx void fgRenderFrame( void ) { // calculate our current position in cartesian space scenery.set_center( scenery.get_next_center() ); } int FGTileMgr::update( double lon, double lat ) { .... if ( tile_cache.exists( current_bucket ) ) { current_tile = tile_cache.get_tile( current_bucket ); scenery.set_next_center( current_tile->center ); } else { SG_LOG( SG_TERRAIN, SG_WARN, "Tile not found (Ok if initializing)" ); scenery.set_next_center( Point3D(0.0) ); } ... } _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel