Andy Ross writes:
>
>Norman Vine wrote:
> > Andy Ross wrote:
> > > The location of the scenery origin is another.
> >
> > I thought I that this would have been self evident apon reading the
> > code sections I pointed out yesterday.
> >
> > But just to be clear
> > THERE IS NO FIXED SCENERY ORIGIN
>
>Norman, stop it.

Whoa there ..

Obviously we have a hard time communicating but I don't
understand how I could have been any clearer then what
I posted yesterday

Hence my somewhat glib answer today.

Please enlighten me has to how I could have been
more helpful

Cheers

== below snipped from yesterdays post ===

and see -
main.cxx
void fgRenderFrame( void ) {
        // calculate our current position in cartesian space
        scenery.set_center( scenery.get_next_center() );
}

int FGTileMgr::update( double lon, double lat ) {
....
        if ( tile_cache.exists( current_bucket ) ) {
        current_tile = tile_cache.get_tile( current_bucket );
        scenery.set_next_center( current_tile->center );
    } else {
        SG_LOG( SG_TERRAIN, SG_WARN, "Tile not found (Ok if
initializing)" );
        scenery.set_next_center( Point3D(0.0) );
    }
...
}


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