David Megginson wrote:
 > Does glViewport have any significant overhead?  Don't we have to
 > call it every frame anyway (I know the panel code does so).

No.  It just sets scaling factors to turn the [-1:1] square produced
by the projection matrix into screen coordinates..  On cards with
hardware geometry processing, it requires a round trip on the AGP bus
and probably flushes the vertex pipeline.  Still, once per frame is
just noise.

Andy

-- 
Andrew J. Ross                NextBus Information Systems
Senior Software Engineer      Emeryville, CA
[EMAIL PROTECTED]              http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
  - Sting (misquoted)


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