[EMAIL PROTECTED] writes: > I've been meeting with increasing frustration trying to complete my > C-208 model for *both* FGFS and FS2002. > I decided to have a go at it in 3DS Max 3 since I have a few friends > to help me with it (and Blender just scares me 8-{). Although I > must point out that I'm a total beginner at modelling so that may > have implications!!! > > I tried to export a simple model to VRML but that seemed to lose > some of the model and I was beck to square one. > Does anyone know what would be the best format to export the Max > model to use it in FlightGear since I can't go directly to AC3D?
FlightGear should be able to load .3ds and .ase model formats (and any other format supported by plib.) David Megginson has actually built a couple models for flightgear and he did a final conversion to ac3d. I'm guessing that must have been because there were issues with the plib 3ds/ase loaders???? David can probably answer that better than I can. > Does it have to go into PPE to name the objects or will it use the > 3DS assigned object names? It *should* use 3ds assigned names, but again, I've never tried this myself. Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel