fdsd is coolest programm but I need to edit btg files and save it in btg
format
so maybe you can provide me with some information about status of fgsd
 as I got from source you read btg file and after it you simply create
opengl triangles
but when you attempt to save btg you need to reorganize opengl primitives to
vertex arrays and texture arrays
what do you think about it?
I construct  scenery and have various artefacts so I need to move vertexes
to eliminate this artefacts so maybe it's nice to have
not only ortoviews and isometric views
what do you think about it?
Now I learn you code to start work on this program
Thanx in advance
Bye

----- Original Message -----
From: "Frederic Bouvier" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, May 17, 2002 11:02 PM
Subject: Re: [Flightgear-devel] Scenery editing on PPE


> From: "Martin Dressler" <[EMAIL PROTECTED]>
> > On Fri 17. May 2002 11:07, you wrote:
> > > Hi guys!
> > > Not so Long time ago I created my custom scenery from very good
> DEMs(100m)
> > > and VmapLevel0
> > > And I have so many artefacts with conncting rivers roads and ground so
I
> > > need to manually edit scenery
> > > Wolfram wrote ATG loader but with latest updates It doesn't work at
all
> on
> > > new scenery
> > > And I try to wrote BTG loader for Plib and PPE. Maybe someone done
> already
> > > it?
> > > If yes please contact me.
> > > Roman
> >
> >
> > Look at fgsd project at http://fgsd.sourceforge.net/ It's great project
> for
> > hand editing scenery and need some good developers. But it is too far
from
> > finish.
> >
> > Madr
>
> It is not too far from being able to place static objects in sceneries. It
> can
> even help those prepared to edit by hand their .stg files by providing
> altitude for a lon/lat position.
>
> But yes, we need contributors.
>
> Cheers,
>
> -Fred
>
>
>
>
> _______________________________________________
> Flightgear-devel mailing list
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>

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