Loading BGL files step by step First you have to check out the latest version of PLIB CVS (http://sourceforge.net/projects/plib) Recomplie PLIB and recomplie Flightgear afterwards (I am currently using FlightGear-0.7.10) It is also recommended to recomplie/relink ppe (Pretty Poly Editor) or Plibviewer.
For some simple buildings you also need the textures from John Tsao (go to this page http://www.geocities.com/tengchiangtsao/ and download the texture file http://www.geocities.com/tengchiangtsao/textures.zip) For now these textures have to be installed in "/usr/local/lib/FlightGear/Textures/" even if you have a different FGFS root directory. I want to change this soon. *** A Question for the developers: Is there's a common texture directory in FG available where we can store common textures used by several models? *** Hint May be someone with artistic skills can make some nicer textures for these buildings? Get some BGL files. Usually they are ziped. When you unzip these files make sure that all filenames become lower case. You can force this by unzip -L <bgl file>.zip. Some sceneries require some extra textures get them as well. Change to the scenery directory and copy all textures (usually located in the texture directory) to the scenery directory (the textures must be in the same directory as the bgl files). Usually the biggest bgl file contains the airport scenery. Start ppe or Plibviewer. Now you can have a first look at the scenery. But what's even more important, by looking at the console output you'll see the Latitude and Longitude of the modell. example: 4096Reference Lat: 48.366193916065; Reference Lon:11.797574562952. You need this data later for the stg file. I am not sure if fgsd is already able to export stg files. If so you just have to position the model to upper mentioned Lat and Lon and export the the stg file. If not you have to manually change the stg file: First you need to obtain the height of the airport. That can be eigther achieved by starting fgfs at the desired airport, look for altitude in the message output or by using fgsd. Next grep in your sceney files for the Airort id: # cd <FGFS_ROOT>/Scenery # grep grep -i eddm */*/*.stg e010n40/e011n48/3138195.stg:OBJECT EDDM.btg Modify that file by adding: OBJECT_STATIC muceddm.bgl 11.797574562952 48.366193916065 443.844688 0 Finally copy the bgl file and all texture files to the directory of the stg file. That's it now you can start fgfs at your airport with the bgl airport model. Enjoy JM _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel