David Megginson wrote: > Andy Ross writes: > > Unless I've misunderstood the file format, this won't work. You > > only get one texture per object; so I need at least 6 objects. > > You can combine all six 128x128 textures into a single 512x512 > attitude.rgb file.
Oh. Duh. Yeah, I can do that. :) I squished them into a single 256x256 texture, though. There a loss of 33% resolution in only one direction, which isn't so bad. A 512x512 texture takes a whole megabyte of card memory, which is asking an awful lot for a single instrument, no matter how important it is. The seams are gone, and it looks better, although the lighting issues and jitter are still to be fixed. Thanks, Andy -- Andrew J. Ross NextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel