Curtis L. Olson writes: > > How big is the hit if you simply delete a higher-level node and let > > plib delete all of the branches and leaves underneath automatically? > > Big. This is the big hit people were reporting and we were discussing > originally ... worst case scenario we are talking 10-20-30 second > pauses on a 1 Ghz class machine ... very often when you finally get > control back you find that in the last 20 seconds you have crashed > into the ground. It's a disappointing way to end a flight, and this > problem is quite often flight ending.
What I meant is that you use your scheduler a little higher up the scene tree. The dynamic objects, for example, are under separate branches for each scenery triangle; just deleting the top-level triangle branch should be good enough, rather than recursing right to the bottom of the tree and picking off the individual leaf nodes. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel