Jim Wilson writes: > Jim Wilson <[EMAIL PROTECTED]> said: > > > "Curtis L. Olson" <[EMAIL PROTECTED]> said: > > > > > Are you sure you actually disabled the lift vector? At about line > > > #915 in tileentry.cxx you should find: > > > > > > sgAddVec3( lt_trans, lift_vec ); > > > > > > Comment out that single line and see if you still see a jumping when > > > crossing a tile boundary. > > > > Curt, > > It finally occured to me that we might not actually need a distance component > for lifting the runway lights. I can't see any difference from the air (even > at lower altitudes) with or without the distance component at 16bpp. > > Maybe we should revise that patch to just elimiate that?
That seems to work reasonably well here with a 24 bit depth buffer too. I can live with that and it would definitely simplify things and seems to work every bit as good. Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel