Jim Wilson writes:
> Jim Wilson <[EMAIL PROTECTED]> said:
> 
> > "Curtis L. Olson" <[EMAIL PROTECTED]> said:
> > 
> > > Are you sure you actually disabled the lift vector?  At about line
> > > #915 in tileentry.cxx you should find:
> > > 
> > >     sgAddVec3( lt_trans, lift_vec );
> > > 
> > > Comment out that single line and see if you still see a jumping when
> > > crossing a tile boundary.
> > 
> 
> Curt,
> 
> It finally occured to me that we might not actually need a distance component
> for lifting the runway lights.  I can't see any difference from the air (even
> at lower altitudes) with or without the distance component at 16bpp.
> 
> Maybe we should revise that patch to just elimiate that?

That seems to work reasonably well here with a 24 bit depth buffer
too.  I can live with that and it would definitely simplify things and
seems to work every bit as good.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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