Revised patch, eliminating distance component. Best,
Jim Index: src/Scenery/tileentry.cxx =================================================================== RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/Scenery/tileentry.cxx,v retrieving revision 1.10 diff -u -r1.10 tileentry.cxx --- src/Scenery/tileentry.cxx 29 Oct 2002 19:44:04 -0000 1.10 +++ src/Scenery/tileentry.cxx 30 Oct 2002 21:59:14 -0000 @@ -892,7 +892,8 @@ agl = globals->get_current_view()->getAltitudeASL_ft() * SG_FEET_TO_METER - globals->get_scenery()->get_cur_elev() - 30.0; - if ( agl < 30.0 ) { + // make sure we're at or above 0 so we don't burry the lights + if ( agl < 0 ) { agl = 0.0; } @@ -901,18 +902,21 @@ // is what we want to calculate the distance of sgVec3 to; sgCopyVec3( to, sgTrans ); - double dist = sgLengthVec3( to ); - - if ( general.get_glDepthBits() > 16 ) { - sgScaleVec3( lift_vec, 0.0 + agl / 500.0 + dist / 10000 ); - } else { - sgScaleVec3( lift_vec, 1.0 + agl / 20.0 + dist / 5000 ); - } sgVec3 lt_trans; sgCopyVec3( lt_trans, sgTrans ); - sgAddVec3( lt_trans, lift_vec ); + // skip this step if both the agl is < 1 + // see above where the values are fudged down to allow correct display + // when aircraft is "at" the airport. + if ( agl > 1) { + if ( general.get_glDepthBits() > 16 ) { + sgScaleVec3( lift_vec, 0.0 + agl / 500.0 ); + } else { + sgScaleVec3( lift_vec, 1.0 + agl / 20.0 ); + } + sgAddVec3( lt_trans, lift_vec ); + } rwy_lights_transform->setTransform( lt_trans ); // select which set of lights based on sun angle _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel