--- David Megginson <[EMAIL PROTECTED]> wrote: > ace project writes: > > > Is the class FGModelPlacement a good class to > inherit > > to be used for drawing other multiplyer planes ? > > You probably don't need all of that -- just place it > like any other 3D > model using FGModelMgr. > > > All the best, > > > David > > -- > David Megginson, [EMAIL PROTECTED], > http://www.megginson.com/ > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel
I just looked at FGModelMgr. How can I add models to it in runtime ? Calling "init()" everytime the number of multiplayers clients changes if very inefficient (but might work) and risks memory leaks(?). So I think I need a better way of doing this. Would you consider one of the following changes to FGSubsystemMgr: 1 move code from destructor to a clear() method (fixes all issues but is inefficient) 2 create a method to add/remove models(instances) (also fixes all and is more effecient) 3 make private fields protected (so I can inherit them and add my own planes in a consistent way) Any suggestions are more than welcome. Leon Otte ===== My Flight Gear Multiplayer Stuff (work-in-progress): http://www.kbs.twi.tudelft.nl/People/Students/L.Otte/ OK, I admit it: My girlfriend's just an object to me. Unfortunately, there is some information hiding, but thankfully, she's fairly encapsulated, nicely modular, and has a very well defined interface! __________________________________________________ Do you Yahoo!? HotJobs - Search new jobs daily now http://hotjobs.yahoo.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel