Tony Peden writes:

 > Since this makes the 3D modeler's choice independent of the FDM
 > modeler's choice, it seems the most sensible to me.  

That wasn't my intention -- you'd still need the same origin for this
to work.  It's just a way for the 3D engine to know what point to
pivot the model around when applying the Euler angles.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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