David Megginson writes:

> Jim Wilson writes:
> 
>  > 2). On a fixed wing aircraft, if origin is anywhere but between the
>  > wings the external model views that follow along with the aircraft
>  > (e.g. chase view) will not look correct.  The camera is tied to the
>  > origin.  If the origin is at the nose or tail then the plane
>  > "looks" like it's wagging when it pitches.  And if the origin is
>  > too high or too low again the model can "appear" to be swinging
>  > like a pendulum or sliding when it should simply be rolling.
> 
> OK, finally I understand the problem.  What we need to do, then, is
> apply the euler angles to the CG rather than the origin when rotating
> the 3D model.  We need only two steps:
> 
> 1. have the FDMs report the current CG relative to the origin (if they
>   don't already); and 
> 
> 2. add a couple of transforms to acmodel.cxx so that we use the CG as
>    the centre of rotation.

This is exactly why there was, and I think still is,  a 
cg == center of geometry 
  and a
CG == Center of Gravity 

Both are needed and both are 'aptly' named

Can we decide which one gets the UPPER CASE 
once and for all now ?

Norman


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