Andy Ross wrote:
Again, read the specification. The texture border (or border color, if there is no border) is *always* supposed to be sampled at the texture edges when using GL_CLAMP.
But look at the pictures in the RedBook - they clearly show the texels from the edges of the map being repeated out to the edge of the polygon.
That's with GL_CLAMP. ---------------------------- Steve Baker ------------------------- HomeEmail: <[EMAIL PROTECTED]> WorkEmail: <[EMAIL PROTECTED]> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel