David Megginson writes: >Mike Bonar writes:
>> I have been mostly interested in AI and terrain rendering, but I am >> open to working on anything. >You can also take a look at Dave Luff's ATC code in src/ATC/ -- he >might have some TODO jobs. Yup, there's a black hole full of TODO jobs in there! With regard to AI traffic, the current limit of my ambition is to get light singles to fly circuits and taxi in and out of GA airfields, and light twins to fly straight in approaches between them, mainly to get more than one plane in the sky at once to test the ATC. No-one is working on commercial AI traffic flying IFR flight-plans AFAIK, although James Turner has written some tidy looking flight-plan classes that might come in handy for anyone trying it. I'd be quite happy to add ATC support as needed. With regard to ATC, there's at least one other person working on it besides myself, but AFAIK no-one is attempting to model centre control - I might have the terminology wrong there but I'm referring to control of the airways away from airfield tower/approach/departure control. Additionally, if you're into graphs, movement, shortest paths and all that, which is classical sort of AI stuff really, then there's plenty of that to be sorted to get ground control working robustly. I'm plugging away at some textbooks now, but there's lots of work in that that could be spread about. Just drop me a line if you feel like joining in! Additionally, I don't want what I've done to become a deterrent by inertia to people who could do it better. Particularly the AI traffic is very much an early work in progress, and if you (or others) feel you could do a better job from scatch then I'll quite happily support Curt and David in throwing my stuff out or porting the good bits to another framework if it does turn out better. And since you specifically asked (whats in the job jar?), here's some of the stuff I'd be tempted to do if I ever got the sack and had loads of time: Wrap the windows binary, atlas and the base package up in a GPL compatible installer with some nice info screens including one pointing out that we model prop-torque and wash effects by default whereas in other sims one generally has to switch them on! Write a graphical tool (possibly based on existing code) to layout taxiway logical networks, names, weight limits etc on a background of the existing rendered image. Add a charting facility to atlas to produce imitations of airport layout and IFR charts based on flightgear's internal data. Instant replay of last 60 secs of flight feature. (I'm pretty sure Flightgear has some flight logging now so shouldn't be too hard). Graphical flight analysis. Thats all I could think of for now - I don't have my Flightgear scribble book with me at the moment. Merry Christmas to everyone BTW :-) Cheers - Dave _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel