On Mon, 10 Feb 2003 17:34:07 -0500, "Dennis B. D'Annunzio" <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>:
> Arnt Karlsen wrote: > > >..would an external flight model be easier for you? > >It can then network with FlightGear both from the same box > >and from another. > > > I bet it would be easier. That is how our system works now. We start > the flight model simulator which has an embedded vehicle state server. ..heh, I agree. :-) > Then, the 3D renderer and the ground station connect to the flight > model state server. The 3D renderer simply listens to the vehicle > state and renders a couple differnet points of view (vehicle, > groundstation, etc.). The groundstation listens to state to display > the AI and guages and then sends actuator commands to the simulator > from the joystick (manual control) or from the guidance program. ..what sort of video is this? SVGA or VESA etc type framebuffers??? > Are there any external flight models currently implement for > reference? I see the src/FDM/* and src/Network/*_fdm.* as a starting > point. ..yes, grep thru the docs and this list for "--fdm=external". The most recent message is <03b901c2c56f$dda62490$dd36ba8c@sfdev3> by Norman, who on Sun, 26 Jan 2003 14:19:32 -0500 wrote: | Otherwise you need to run a slaved version of FGFS on the computer(s) | driving the other monitor(s) and adjust the view(s) accordingly | | from -- Readme.io | | Socket Communication: | | --native=socket,dir,hz,machine,port,style | | machine = machine name or ip address if client (leave empty if | server) port = port, leave empty to let system choose | style = tcp or udp | | example to slave one copy of fgfs to another | | fgfs1: --native=socket,out,30,fgfs2,5500,udp | fgfs2: --native=socket,in,30,,5500,udp --fdm=external | | This instructs the first copy of fgfs to send UDP packets in the | native format to a machine called fgfs2 on port 5500. | | The second copy of fgfs will accept UDP packets (from anywhere) | on port 5500. Note the additional --fdm=external option. This | tells the second copy of fgfs to not run the normal flight model, | but instead set the FDM values based on an external source (the | network in this case.) | > Our video is minimal - just a helicopter in a flat endless world. ..will do fine fine me as a start, my hardware gave me 7 frames per minute ;-) last time I tried FG, ATI Mach64 video. Since then, the DRI guys has reportedly done some nice work over at dri.sf.net, while I've been drowning in work for my 802.11 isp client. > http://cvs.sf.net/cgi-bin/viewcvs.cgi/autopilot/sim/src/heli-3d/ ..thanks, Dennis. Can this be coerced into showing terrain, or does it need its own terrain? http://decopter.sourceforge.net/ uses a funny way of generating terrain, from a texture, but it needs OpenGL. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel