Andy Ross wrote:
I was just thinking, the HUD is an MDF isn't it?Curtis L. Olson wrote: > I seem to recall hearing discussions that glDrawPixels() is > *excessively* slow on most platforms; to the point of making it nearly > unusable for real time graphics.It also ties the implementation to a particular screen resolution, which is a non-starter 3D cockpits anyway. Doing software-side rendering into a buffer for use as a texture would work, though. It's probably not too much slower than a bunch of GL_LINE's would be.
Together with the patch you created, the HUD could be placed everywhere in the 3D cockpit, making it an MDF after all.
Erik
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