Andy Ross wrote:
Curtis L. Olson wrote:
 > I seem to recall hearing discussions that glDrawPixels() is
 > *excessively* slow on most platforms; to the point of making it nearly
 > unusable for real time graphics.

It also ties the implementation to a particular screen resolution,
which is a non-starter 3D cockpits anyway.  Doing software-side
rendering into a buffer for use as a texture would work, though.  It's
probably not too much slower than a bunch of GL_LINE's would be.
I was just thinking, the HUD is an MDF isn't it?
Together with the patch you created, the HUD could be placed everywhere in the 3D cockpit, making it an MDF after all.

Erik


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