Michael Selig writes: > I am wondering is it possible to translate an object? I am working > on an ornithopter flight dynamics model > (http://www.ornithopter.net) and the center piece of the wing > translates. (I currently use Lee's Hawker Seahawk!)
Yes, absolutely. Here are the animations we currently support: range: set the minimum/maximum range where the object is visible billboard: rotate the object to face the viewer (one or two axes) select: make the object appear or disappear spin: rotate the object continuously at a certain rate timed: select different variants of an object at different times rotate: rotate an object translate: translate an object You can combine these for more complex animations, and you can use interpolation tables for non-linear movements. > Also, with plib/fgfs is it possible to scale an entire 3D external > model? Plib doesn't include a scaling transformation -- when I asked Steve Baker, he said that it would screw up all of the FOV code. You'd be better to open the model in a 3D editor and scale it in advance. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel