Michael Selig writes:
> I am wondering is it possible to translate an object? I am working > on an ornithopter flight dynamics model > (http://www.ornithopter.net) and the center piece of the wing > translates. (I currently use Lee's Hawker Seahawk!)
Yes, absolutely. Here are the animations we currently support:
range: set the minimum/maximum range where the object is visible
billboard: rotate the object to face the viewer (one or two axes)
select: make the object appear or disappear
spin: rotate the object continuously at a certain rate
timed: select different variants of an object at different times
rotate: rotate an object
translate: translate an object
You can combine these for more complex animations, and you can use interpolation tables for non-linear movements.
Excellent!
I'd like to be able to animate something like this gear damper linkage: http://home.mchsi.com/~m-selig/gear.gif
In this case I need to translate the lower linkage and also rotate it. Are there any existing examples of how to combine these motions in the -model.xml file?
Regards, Michael
> Also, with plib/fgfs is it possible to scale an entire 3D external > model?
Plib doesn't include a scaling transformation -- when I asked Steve Baker, he said that it would screw up all of the FOV code. You'd be better to open the model in a 3D editor and scale it in advance.
All the best,
David
-- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
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