At 2/21/03, David Megginson wrote:
Michael Selig writes:

 > I am wondering is it possible to translate an object?  I am working
 > on an ornithopter flight dynamics model
 > (http://www.ornithopter.net) and the center piece of the wing
 > translates.  (I currently use Lee's Hawker Seahawk!)

Yes, absolutely. Here are the animations we currently support:

range:
  set the minimum/maximum range where the object is visible

billboard:
  rotate the object to face the viewer (one or two axes)

select:
  make the object appear or disappear

spin:
  rotate the object continuously at a certain rate

timed:
  select different variants of an object at different times

rotate:
  rotate an object

translate:
  translate an object

You can combine these for more complex animations, and you can use
interpolation tables for non-linear movements.

Excellent!


I'd like to be able to animate something like this gear damper linkage:
http://home.mchsi.com/~m-selig/gear.gif

In this case I need to translate the lower linkage and also rotate it. Are there any existing examples of how to combine these motions in the -model.xml file?

Regards,
Michael




 > Also, with plib/fgfs is it possible to scale an entire 3D external
 > model?

Plib doesn't include a scaling transformation -- when I asked Steve
Baker, he said that it would screw up all of the FOV code.  You'd be
better to open the model in a 3D editor and scale it in advance.


All the best,



David


--
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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************************************************** Prof. Michael S. Selig Dept. of Aero/Astro Engineering University of Illinois at Urbana-Champaign 306 Talbot Laboratory 104 South Wright Street Urbana, IL 61801-2935 (217) 244-5757 (o), (509) 691-1373 (fax) mailto:[EMAIL PROTECTED] http://www.uiuc.edu/ph/www/m-selig http://www.uiuc.edu/ph/www/m-selig/faq.html (FAQ) **************************************************


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