Adam Renner writes: > I am interested in contributing to the flightgear project. I am a > novice level programmer, so hopefully I can start by finding > something to work on that requires little skill.
We have some good news for you, then. For the past few years, we've been working hard to make it possible for non-programmers to customize and extend large parts of FlightGear. 1. Aerodynamics All of our major physics engines (JSBSim, YASim, and UIUC/LaRCsim) use simple text configuration files to define the aerodynamic behaviour of a new airplane. Unless your plane uses something that we do not yet support (like a helicopter rotor blade), you don't need to write a single line of C++ code to model the a new aircraft in FlightGear. 2. GUI The GUI is now mostly controlled by XML configuration files, though there is still a little legacy code left to prune out. You are welcome to design new drop-down menus and dialog boxes, again, without needing to write any C++ code. 3. 3D Models We need many, many more 3D models to fill out our virtual world -- everything from rocks and bushes to detailed models of aircraft and terminal buildings. 4. Navigation Data We're always interested in extending our current database of navaids, fixes, airports, and ATC frequencies -- feel free to contribute anything that's missing. There's more as well, including scripting, but this should make a good start. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel