> I've never had the chance to use a grass runway -- how does it feel as > you get close to takeoff speed? We need to start modelling the bumps > and jolts in FlightGear.
I've taken off one (in the back seat, though), it's surprisingly smooth. I think it's the same effect as when you ride over a pothole on a bicycle -- the faster you go, the smaller the bump. The wheel simply has less time to sink into the hole. Also, by the time you reach take-off speed, load on the undercarriage is fairly small anyway. The bumps might be a problem for sim pilots because the pilot would tend to overcorrect them, not having the feedback of one's bottom that one gets in a real plane. (...much the same as turbulence, I guess.) This gives me an idea -- I think a more challenging thing to model on grass strips is the tall grass hitting the canopy on landing in a glider. Since the glider usually tilts forward a bit because of the torque imposed by the wheelbrake, this looks quite impressive from inside. Andras =========================================================================== Major Andras e-mail: [EMAIL PROTECTED] www: http://andras.webhop.org/ =========================================================================== _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel